Perhaps someone is capable of getting in touch with Sage Advice on the matter and commenting here with the URL/Screenshot of the Response so we can get some closure on this oversight? Please & Thank You.įun Fact: This was likely inspired by Jax's Ground Punch Shockwave in Mortal Kombat, as it achieved this specific effect. Why they messed this Spell up, and how they overlooked its vague explanation of what it actually explicitly does, is beyond me. This is one of those Spells where the Definition is not very clear causing one to rely upon the more vague Fallback Definitions based upon how it is worded, and the Explicit Definitions mentioned in the PHB/DMG Books. All Creatures touching the Ground within Range.With their powerful jaws and tails, afancs can crush hulls and bones alike.The reason why they didn't list it as "Self (10 Feet)" is because then it would become excluded from certain Range Enhancements and certain Effects, such as ones that require a Spell to have a Range of at least 10 Feet, as then the Range would be "Self" with a Target of "10 Feet" when it is in fact more akin to They use their whirlpools to capsize ships and pull sailors into a salty grave. The average afanc is about 24 feet long and weighs several tons.Īfancs communicate with each other by means of clicking teeth and tremulous vocalizations.Īfancs are mighty combatants. Nevertheless, afancs are indeed truly aquatic and not mammals adapted to life in the seas. They do not have have the characteristic, fishy dorsal fin, and their tails are also wide and whale-like. Although their heads are decidedly whale-like, they have powerful jaws filled with row after row of razor-sharp teeth. An afanc is covered with dark blue, iron-hard scales that darken to black near the ends of its tail and fins. Both the save and Swim check DCs are Strength-based.Īfancs are fearsome, magical fish. It has a 50% chance to capsize a vessel from 20 to 60 feet long and a 20% chance to capsize one over 60 feet long.Īn afanc isn’t immune to its whirlpool, but it is such a powerful swimmer that the whirlpool poses little threat. Those caught in the cloud must make a concentration check (DC 15 + spell level) to cast a spell.Ī whirlpool that forms under a boat or ship less than 20 feet long capsizes the vessel 95% of the time. Creatures 5 feet away have concealment, while those farther away have total concealment. The cloud obscures all vision, including darkvision, beyond 5 feet. This cloud is centered on the whirlpool and has a diameter equal to half the whirlpool’s height. If the whirlpool’s base touches the bottom, it creates a swirling cloud of mud and debris. The afanc can have only as many creatures trapped inside the whirlpool at one time as will fit inside the whirlpool’s volume. Creatures caught in the whirlpool take a -4 penalty to Dexterity and a -2 penalty on attack rolls. Normal dangers of drowning apply to any creature pulled underwater.Ĭreatures caught in the whirlpool can otherwise act normally, but must make a concentration check (DC 10 + spell level) to cast a spell. If an affected creature opts to not take a standard action to fight the whirlpool’s current, that creature is automatically pulled underwater. If a Swim check is failed by more than 5, the affected creature is pulled underwater. An affected creature is allowed a Swim check (DC 25) as a standard action each round to escape the whirlpool. An affected creature must succeed on either a DC 25 Reflex save or a DC 25 Swim check when it comes into contact with the whirlpool or else be pulled into it. As a standard action, the afanc can cause the whirlpool’s center point to move up to 30 feet per round.Ĭreatures or objects size Huge or smaller might take damage when caught in the whirlpool and may be pulled down into it. The whirlpool is 5 feet wide at its base, 5 feet wide per HD at the surface, and 5 feet deep per 2 HD (normal width is 75 feet and normal depth is 35 feet). The center point of the whirlpool must remain within 250 feet of the afanc (otherwise the whirlpool dissipates in 1 round), and the whirlpool lasts for 1 round for every 2 HD the afanc has (normal duration is 7 rounds). Skills Perception +12, Swim +12 Racial +8 on Swim checks to perform a special action or avoid a hazardĪn afanc can cause a whirlpool once every 10 minutes. sunder)įeats Alertness, Blind-Fight, Greater Sunder, Improved Sunder, Iron Will, Power Attack Melee (with Power Attack) Bite +17 (5d4+16) and tail slap +12 (3d4+8) Init +2 Senses darkvision 60 ft., low-light vision Perception +12
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